64bit version of the SDK

Please add feature and function requests for PM3 firmware, DLL/API's, and documentation here.
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Posts: 12
Joined: January 25th, 2015, 11:27 am

64bit version of the SDK

Post by monsdar » March 11th, 2015, 6:21 am

I want to create a Concept2 backend for the Unreal Engine 4. This would allow to create ergometer applications in a freely available, modern game engine. However I'm stuck with the requirement that the UE4 engine only supports 64bit libraries. The current SDK is only available in 32bit.

Is it possible to get 64bit libraries anywhere? Is it possible to compile them myself from somewhere? I just found the precompiled SDK, no sources anywhere available.

Posts: 2
Joined: March 31st, 2015, 11:56 pm

Re: 64bit version of the SDK

Post by scone » April 1st, 2015, 12:05 am

Hey there, +1 to this request. I'm working on a Unity app that integrates with C2 and I'd love to have a set of 64-bit DLLs to use the (now-standard) 64-bit editor in Unity5.

Also, I must say (total newb here), it was a little confusing at first having the SDK demo neither work with my PM5, nor have any kind of makefile or Visual Studio solution for me to use. I ended up having to find this github repo with a hello world project to get started. Documentation is VERY sparse.

I'm getting used to it, and was able to find my way, but I just wanted to share my experience.

Posts: 30
Joined: October 30th, 2015, 11:10 pm

Re: 64bit version of the SDK

Post by angrytongan » July 28th, 2016, 4:39 am

i put this up a month or so ago. Simple interface for talking to ergs that is independent of the C2 sdk:

Male, 46, 5'11", 100kg, log.

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