RowPro Native 4K - OpenGL issues
Posted: October 25th, 2019, 7:16 am
Hi All,
I'm experiencing problems enabling OpenGL in my tv's native 4K over HDMI (3840x2160) however if I downgrade to 2560x1600 it displays perfectly fine.
Now I have no issues with running at full resolution with Direct3d but even with vsync off I am still limited to 60fps rather than the 600fps I get with lower resolution OpenGL.
What am I missing here? there aren't too many settings to configure with RowPro so just trying to understand why I am having issues and if it's possible to resolve them or am I stuck using Direct3d?
As far as hardware is concerned, this is a Shuttle PC running Windows 10, with 16GB ram, an Intel 3770k processor, an Nvidia GTX1060 GPU with 4GB ram and it's not heat constrained.
I'm experiencing problems enabling OpenGL in my tv's native 4K over HDMI (3840x2160) however if I downgrade to 2560x1600 it displays perfectly fine.
Now I have no issues with running at full resolution with Direct3d but even with vsync off I am still limited to 60fps rather than the 600fps I get with lower resolution OpenGL.
What am I missing here? there aren't too many settings to configure with RowPro so just trying to understand why I am having issues and if it's possible to resolve them or am I stuck using Direct3d?
As far as hardware is concerned, this is a Shuttle PC running Windows 10, with 16GB ram, an Intel 3770k processor, an Nvidia GTX1060 GPU with 4GB ram and it's not heat constrained.